Tut’s Twister

Landing 2 or more wilds on a base game spin activates Tut’s Twister. Tut will choose one of the wilds randomly and transform it into a twister to make entire column wild. The player is then awarded respins while the wild twister column pulls each wild closer to the twister with each walking wild respin. New wilds that land on the screen during each respin also become walking wilds in the direction of the tornado.

If the player manages to obtain a count of at least 3 wilds that have become walking wilds during the twister feature, a multiplier is awarded on all spins for the rest of the feature. The multiplier starts at 2x for a count of 3 wilds, and increases by 1 for each additional 3 wilds landing on the screen during respins.

The twister feature continues award respins as long as one wild is still walking. When no wilds are left to walk toward the tornado, a “last chance” respin is awarded to give the player one more try to land at least one more wild to keep the twister mode active. If no wilds land on the last chance feature, all wilds absorbed into the twister are spread out randomly on any reel window position except the wild column, and a final win is evaluated at the same multiplier achieved as the previous spin.

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